Tales from Nirn: Silt Strider

Conduct

Rules

Silt Strider is an open RP server built for players to live out their lives in Morrowind, and it operates primarily on an honour system both in and out of roleplay. Have a read before you hop in.

This is an 18+ server. No exceptions. Failing to adhere to any of the rules below can and will result in temporary, or in some cases permanent, suspension from the server.

Player rules

Community rules

  1. Silt Strider is a community-driven server. Respect everyone here, and they'll respect you. We own and run this together.
  2. No spam or self-promotion (server invites, advertisements and so on) without permission. This includes DMing fellow members.
  3. No political discussions relating to real life. People have differing opinions and we're all just here for a good time. If you start popping off, we'll mute you without warning.
  4. This is an 18+ server. No exceptions.

Roleplay rules

We're all here to have a good time, so it's good to have a read on what flies and what doesn't.

  1. Metagaming of any sort is not allowed in Silt Strider.
  2. Conflict must only be initiated following RP. Morrowind is a tough land but it's also a believable one.
  3. Muling between characters is strictly not allowed, whether it be gold or items.
  4. RDM'ing (random death matching) players, killing NPCs, or intentionally obstructing RP or guild progression will be punished.
  5. ERP is forbidden. Characters, while allowed to have relationships, will not be engaging in erotic roleplay acts of any sort on Silt Strider. Suggestive content and flirting is fine.
  6. Stay in-character when playing. If you need to speak OOC, use /ooc for global and /looc for local.
  7. Power gaming is not allowed. RP must be conducted within the understanding you're part of the world, starting as a nobody, not the prophesied hero. You are not the Nerevarine.
  8. Connected to the previous rule, players must portray their characters as having a realistic value to their own lives, particularly when connected to conflict RP.
  9. Playing a child is not allowed on Silt Strider. The youngest age you're allowed to represent is 18.
  10. Dwemer, ebony ore and Daedric items are illegal to carry and wield under Imperial law in Morrowind. Be mindful of this when RPing in cities, and treat it as if guards are able to react appropriately. If these items are to be sold between players, it should be done secretly, under black markets. Certain artefacts will crumble in your hands if you attempt to use or pick them up without being a champion.
  11. Do not abuse or exploit mechanics. Morrowind is an old game and players are expected to respect the RP setting. This isn't your place for a 1 to 100 Seyda Neen guide.
  12. No bunny hopping. Please. It ruins the immersion for other players.
  13. Do not randomly steal items placed in locations that are decorated by players. Respect people's hard work when they set scenes.
  14. No griefing. Randomly placing objects and furniture without a proper roleplay reason is griefing. You may create camps, points of interest and roleplay scenes wherever you wish, as long as it does not block players from objectives or from moving through towns. Be aware that staff can see the owner of every placed furniture item, as well as your connected accounts.
  15. Objects dropped on the floor do not despawn. Please place items you cannot carry, or do not want, into non-player-owned containers or corpses to despawn them. Be a good citizen and delete them. Those containers are usually found in dungeons or near vendors.
  16. Do not farm cells for gold. To clarify: in vanilla Morrowind, cells do not reset, so excusing it as part of the game is not valid. Players caught exploiting cells, or the NPCs within them, for their items over and over just to make gold rather than RP will receive a warning.
  17. You may not recall other players without their consent. If you have defeated another player in a duel and they have lost, you may use recall on them as a way to capture the player. Abuse of the recall system will lead to a warning.

Dungeon Master rules

  1. Dungeon Masters (DMs) follow all player rules. Every rule that applies to regular players applies to you, including those against metagaming and powergaming.
  2. Zero tolerance. Breaking any of these rules will result in removal from the DM role. You are innocent until proven guilty.
  3. Command access is monitored. DMs are given in-game commands and tools (console commands) to resolve problems and run events. All usage is logged and monitored by Game Masters (GMs). Proof of abuse will result in removal from the role.
  4. No abuse of power.
    • Do not spawn items, gold, XP or skills for yourself, your alts or your friends. Event rewards go only to participants.
    • Do not use tools on your own character outside of events, such as teleporting or healing yourself.
  5. Fairness is paramount.
    • Recuse yourself from conflicts. Don't adjudicate disputes involving your friends, your own faction (unless you are a faction leader) or your own characters; hand them to another DM or a GM.
    • Keep rewards balanced. Event loot follows the GM's reward guidelines so it doesn't break the economy. If you aren't sure what's fair, ask a GM.
    • No pre-picked winners. Combat, contests and outcomes run on fair, stated mechanics, like dice rolls.
  6. Conduct in and out of game.
    • Information is confidential. Logs, reports and staff discussions stay private. Never name the person who made a report.
    • Escalate what's beyond your scope. Real-world harassment, exploits, cheating and anything involving Discord bans go to a GM. DMs handle in-character (IC) matters only.
    • You are held to a higher standard. Your conduct reflects on the server as a whole. Out-of-character (OOC) toxicity, drama-stirring or public arguments about staff decisions count against a DM more heavily than against a player.
    • Don't argue with staff decisions in public. Disagree privately with a GM in the appropriate channels.
  7. Keep notes.
    • Log every event. Post a short summary after each one: date, who took part, rewards given, and anything spawned or changed.
    • Get approval for permanent world changes, such as faction territory, permanently killing a lore NPC, or world-state events.
    • Always report bugs and exploits. Never use them.
    • Communicate absences. If you can't be active for a while, tell a GM. Three (3) months of inactivity will lead to removal from the role unless you told a GM in advance.

Guild and faction leader rules

  1. Every faction leader is also a DM.
    • You receive access to specific DM tools and commands. These are logged and easily auditable by a GM.
    • All DM rules apply to faction leaders.
  2. Serve the interests of your faction. You are acting as the faction leader, so your decisions should help expand your faction's prosperity.
  3. Avoid conflicts of interest. Do not play alternate characters in opposing factions. This prevents metagaming.
  4. Create and run content. Minimum 1 event per month. Run as many more as you like.
  5. You are the point of contact for your faction.
    • You may issue in-character (IC) punishments, up to and including expulsion.
    • You may revoke an expulsion of a guildmate.
  6. You are the arbiter and mediator. This covers interpersonal issues within your faction and with other factions. IC resolutions are preferred whenever possible.
    • You may not like every player in your faction, but keep out-of-character (OOC) feelings separate from IC.
    • If you cannot remain impartial, seek GM counsel.
  7. No retaliatory punishments. IC punishments may never be retaliation for something you disliked as a player. They must only answer an IC rule break.
  8. Faction rules. You may advocate for new rules for your faction, but each faction has a core set you cannot change and new rules must be lore-appropriate and require GM approval.
  9. Abdication. Handing your position to another player requires GM approval. Once approved, carry out the handover IC however you see fit.

Reports and enforcement

  • If you suspect someone of breaking the rules, please produce a player report ticket.
  • We operate a three warnings and you're out system.
  • Every action taken in the game is tracked on the server.

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