Tales from Nirn: Silt Strider

Roleplay

Server guide

What roleplay looks like here, how to make a character the world will recognise, and the commands you will actually use once you are in. If you have never roleplayed before, start at the top; the terminology is at the bottom.

We will answer any question in Discord, and this Guide will cover the essentials.

How to join Server rules Ask in Discord

Tales from Nirn's Silt Strider

Guide and Introduction

Firstly, Welcome to Silt Strider! In this document, we hope to help assist you in making your first character and clear a few questions you might have regarding roleplay on the server, such as how to edit your character information, get eased into the server’s environment and be included in events.

Included in this as well will be a list of generalised guidelines and enhance your roleplaying experience, as well as an explanation of the systems utilized in game! For ease of navigation, a table of contents is provided:

This Roleplay guide also touches on introductory knowledge of roleplay for newcomers to the hobby, answering commonly asked questions and giving tips and suggestions to help you.


This Guide is a WORK IN PROGRESS ↑ Return to Top


Roleplay on Server – “What is Roleplay Like on The Server?” ↑ Return to Top

If you've played an Elder Scrolls game, you’ve likely been roleplaying as a specific character in your playthroughs, with specific goals, limitations, playstyles and relationships to other characters. The server’s roleplay is quite similar but with a mix of improv storytelling and collaborative writing between you and other players. You decide your character's background, personality, and goals, acting out their actions and dialogue during roleplay.

The essence of roleplay lies in collaboration, as you interact with other characters, responding to their actions while they respond to yours.

Sometimes, events may be run by a Dungeon Master, a staff member that has some extra commands and privileges to enhance your Roleplay, these players are marked with the [DM] tag in their name. They will create dialogue, play as NPCs, set up duels, and ask for players to roll. When an event is being DM’ed (Dungeon Mastered) attempt to stay in /scene range, as you may miss important details. You can use some of these tools to help with your your own smaller RP events.


Server Lore Differences – “What’s Different on this Server?” ↑ Return to Top

A lot of things. We have a selection of unique scripts and assets, including AIRIS, the home building/decoration script, the dueling script and the importance of roleplay and the multiplayer aspect. We have many visual and aesthetic upgraded areas in the map but for a general overlook we have:

  • Dates and Times of many current events are different.
  • None of the Base Morrowind, Bloodmoon and Tribunal quests can be completed on the server.
  • No questlines have progressed.
  • The Nerevarine Prophecy has not been fulfilled.
  • Certain factions have different leaders, members, history or layouts.
  • Red Mountain is still a major threat. Dagoth Ur cannot be killed in ways that matter.
  • The Bloodmoon Prophecy has not begun.
  • Mournhold has not been attacked by Goblins.
  • The Tribunal is still alive.

Making a Character ↑ Return to Top

Firstly, before you join the server, consider what type of character you wish to play as.


Allowed Characters – “What Type of Character Should I Roleplay?” ↑ Return to Top

While the server aims to stay lore-friendly, some flexibility is allowed for character flavor and story arcs. The key rule is to avoid anything that directly contradicts the lore.

Keep in mind that the world is large with a small player population, so roleplay will often be sparse outside of popular hotspots, such as Balmora and Anvil. It’s recommended, but not required, to create a character who has reasons to travel frequently and far, has a motive or goal in mind.. so an adventurer!

Your character is meant to be exceptional, with the NPCs holding the menial jobs and make up the majority of the population. Of course we won’t stop you playing a simple netch farmer.

Playing as an antagonist can offer dramatic storylines, but it requires careful balancing to ensure fair and enjoyable interactions. Antagonistic actions, such as robbing or attacking others, shouldn’t derail the narrative or disrupt others' experiences, but add to them. Additionally, law-based characters, like guards, soldiers or local officials, can be roleplayed without extra permissions but must act appropriately when crimes occur and to be able to play off criminals, rather than immediately arresting or charging them.

You can get character suggestions by asking in the Discord what roles are being under-represented in the server, or source inspiration through discussions.

And just to make it clear, you are not the Nerevarine Incarnate, nor does your character know about the deeper esoteric knowledge of the world (e.g: Chim, references to C0DA, Thuum etc.) Claiming to be the official Nerevarine has deep ramifications, and you may suffer the same fates of the Failed Incarnates. (And the Temple will hunt you down and beat you to death.)


Character Creation – “I Want to Make a Character” ↑ Return to Top

The server will prompt you to make a character by naming them first. Naming conventions are all unique with the races so consider what your race may be beforehand. Choose a name that you can easily type out, contains no errors and is unique. It's always recommended to create a custom class and to plan out your character. There are many suggested starting builds online which you can search for a perfect character or suits you. Characters are affected by mods and balancing scripts as well, so certain skills are slightly buffed.


Surnames are not needed, but recommended. Register in character in the #global-ooc room on the discord.

Afterwards you will be prompted to register via the Discord, you will be disconnected from the server and asked to rejoin, at that point you will have to create a new password, which will be used when logging in each time. If you’ve forgotten or mistyped your password, you can ask the Administrator to change it for you.


Example of Register Command in #Global-OOC and confirmation.
You may have to rejoin the server.

You may have up to 100 characters.

After choosing your race, sex and face, you will be met with the very intimidating class chooser. Choosing your class can be quite difficult as priority certain skills will strengthen some abilities, your race will alter certain skills and attributes which can affect your starting stats and which skills can level to their max level. You can easily recover any unconventional builds, as our levelling system is purely XP based.

  • Major skills are capped at 100 base.
  • Minor skills are capped at 75 base.
  • Misc skills are capped at 50 base.
  • Attributes are now capped at 100 base.
  • Trainers and Books do not raise your skills.

Choosing a birth sign comes down to playstyles/story and is completely up to you, it will also determine your date of birth (but not year or your age.) And you’re free! Start learning about the world you're roleplaying in and familiarize yourself with the culture, geography, people and lore by wandering and exploring. Interact with other characters that may come your way and respond based on your character’s personality or background. The chat system allows for various forms of communication, such as speech, whispers, or emoted actions.


Suggested Spawning Locations – “How Can My Character Be Introduced to Others?” ↑ Return to Top

There are several ways to introduce your character into the roleplay world. One common method is through walk-up roleplay, where players roam around in areas like Balmora, a popular hotspot with lots of foot traffic, shops, and temples. This allows you to naturally engage with other players as they pass by.

Players may also broadcast their /location to show you where they are in the world, and that they are acting In-Character.

You can also announce your RP intentions using the /ooc channel to ask if anyone is roleplaying or to suggest meeting at a specific location. It's helpful to have a plan in mind, like tavern RP for casual conversation or dungeon-clearing for more intense, action-packed RP.

Events are an excellent way to introduce your character to the broader parts of the community, with an objective and intention to help initialize RP. Usually people start congregating at the meeting area about half an hour before the event, allowing time to introduce yourself. You can also participate in open events listed on the Discord, which are available for anyone to join.

Alternatively, veterans are often happy to introduce new players to roleplay scenes, offering a welcome experience with others joining in and assisting you. These are just a few ways to get started, and other forms of introduction are always welcome to be discussed.

Morrowind’s levelling can be difficult, it is recommended new players spawn into Seyda Neen, as it has some items left by other players, be it scrolls, clothing or hints for content to roleplay around to help you with your journey. Certain spawning areas are more difficult than others, Tamriel Rebuilt locations such as Skyrim, Anvil and the Mainland are for approximately level 10 players, so this is recommended for players who have a friend joining them, create companions or be prepared for difficult encounters.

If you do find places difficult to quest and adventure in, feel free to ask for a player to help you in OOC chat!

Miscellaneous Questions ↑ Return to Top

Chat Commands (All commands case sensitive) ↑ Return to Top

  • /say or /s is normal IC chat. Skylark says, “Hello world.”
  • /whisper or /w is a whisper only close characters can hear. Skylark whispers, “Let's keep this between you and me.” (Players outside of range will still see you whispering, rather replacing the messages with variations of underscores and dashes eg: “_---__--”))
  • /yell or /y makes you yell, which means characters further away can hear you. Skylark yells, “Tomatoes for sale!”
  • /me emotes an action, for example “/me scratches her nose.” [Skylark scratches her nose.]
  • /scene is an environmental effect, or actions done by other entities for example “/scene a butterfly flits around.” [a butterfly flits around.]
  • /anim allows you to choose a set of animations to play out.
  • /ooc or /g Lets you talk in OOC chat which is a global chatroom, and repeats the message in the #chat channel. This will show your discord username. Any information here is considered not in character and should not be used in rp.
  • /looc Lets you call a local OOC, where only people in your vicinity can read it. This message only shows your character's name.

You can also prompt NPCs to respond to you by mentioning their name in /say, /whisper, /yell, /me and /scene.

You can set the color of your name with /setcolor to distinguish yourself a little better in chat rooms.

If a player or character’s speech is garbled, “L_ke Th-s” or “ __--__-” you are too far away from the speaker. They can also respond to you in a different /language (or /lang) if you both share a language. All characters can speak Tamrellic.


OOC and IC – “What is OOC and IC?” ↑ Return to Top

OOC (Out-Of-Character) and IC (In-Character) are terms that differentiate between the player and the character they’re portraying in roleplay.

OOC refers to anything outside the roleplay narrative, such as discussing the game, making plans, clarifying rules, or chatting about non-roleplay topics. For example, discussing meeting for a roleplay session, talking about game mechanics, telling someone they are taking a break is an OOC conversation. Players may also be OOC in game by doing quests, vendoring away equipment, dungeon crawling or exploring.

IC refers to everything that occurs within the roleplay world and the story. When you act, speak, or think as your character, you’re in-character. All interactions, dialogues, and actions between characters are considered IC. When someone speaks to you outside of LOOC or OOC chat, assume that what they say is In-Character and respond appropriately. If you are not ready to RP, mention in /looc that you are unavailable.

Keeping OOC and IC separate is essential to maintain immersion and ensure the roleplay experience remains enjoyable for everyone. It prevents players’ personal knowledge or feelings from influencing their character’s decisions and actions in the story. If you are unsure if a player's action is done OOCly or ICly, ask in /looc chat!

  • Using /location you can see where anyone is broadcasting their location in the world, you can also turn off/on your own broadcast.

Examples of In-Character Knowledge:

  • Dialogue between characters, even if you weren't a part of the conversation and were overhearing it.
  • In-character notes and journals, or signs.
  • Rumours from NPCs.
  • In-character channels on discord, like #Rumors.
  • Things you can see on their character card.

Examples of OOC Knowledge:

  • Something told to you outside of the game. Such as Scheduled meetings and events, advertised or privately you have been invited too.
  • Something in OOC Chat or read in Discord outside of IC channels.
  • Hidden map areas and objects found while looking around the map OOCly.

Keeping up the Roleplay – “Do I have to roleplay ALL the time on the server?” ↑ Return to Top

Yes. It’s preferred that you keep with your character’s cohesion. Many players engage in roleplay in cities, either pre-planned or during chance interactions in cities (known as walk-up roleplay.) Participating in other activities like questing, dungeon delving, or leveling up do not require heavy RP in the form of talking/interacting, and it is assumed you are acting semi-IC and will still respond to IC chatter. If you are doing something less immersive and more mechanical, such as building, try not to be disruptive to players who are in character, do not bunny hop, spam chat or spells, attack others, jump over them, etc.

OOC chat and LOOC (Local Out-Of-Character) are also used for non-roleplay discussions.

If you are out of character and are prompted to roleplay without any desire to do so mention it OOCly that you do not wish to RP. Giving half-hearted IC responses, even politely, sends mixed messages!


How do I find Quests? ↑ Return to Top

NOTE: Quests are a Work in Progress! Because of the server being in Alpha, the questing system can choose non-existent targets, locations or requests. If you have any issue with a quest not resolving, make a ticket or make mention in the technical help chat on the Discord. They may also give you ‘false quests’ if they do not show in your journal log. There is a 25% chance that an NPC will have a quest for you at all times (factions will have higher percentiles.) Lower ranked members may refuse to give you quests and suggest you talk to other people.

Any NPC may give you a quest but they may refuse your help if you are not a part of their faction, they dislike you, you are of a lesser rank, etc. Simply asking “[name] do you have quests for me?” is enough to prompt the AIRIS system to respond.


How do I level up? ↑ Return to Top

On every character (unless you’ve deleted or dropped it) you have a Training Journal, open it up to reveal your progress when leveling up. If you have lost your journal, tell an admin and they will respawn one into your inventory. Unlike normal Morrowind, you do not get levels from training up your skills like in vanilla Morrowind, such as jumping to get acrobatics up. To gain XP you can:

  • Kill Enemies, their XP ranges on their level.
  • Read books, each unique book you read gives you approximately 100 XP.
  • Completing Quests.
  • Roleplaying with others.
  • Going to DM’ed events, DMs will reward you XP based on your interaction and attentiveness.

Once you level up, you will see an announcement on your screen, open up your Training Journal and spend the points to build up your character. Once finalised, accept the changes and close the menu, your character’s stats will automatically change and you have levelled up. There is a maximum level cap of 30. If you die you earn an XP debt and must attain more XP to level up, so plan accordingly and in the suggested leveling content; There is no XP debt cap, if you continue to die over and over, the harder it is to level up.


Suggested Levelling Content ↑ Return to Top

Some starting locations may be difficult to start levelling, the areas around Seyda Neen, Pelagiad and Balmora are built for new players to level around in. If you are travelling with a friend, use /ally add [character name] and /ally accept [character name] to add them as a friend to share XP and to stop companions infighting. Make sure you are close to each other when you deal the final blow as there is a range where XP will not be rewarded!

TIP: If a high levelled character was the first person in a cell or to open up containers (either as an exterior or interior) the NPCs and loot will be leveled to that character, giving a harder challenge but better loot, so feel free to ask other experienced players to help you clear dungeons!


What are Character Cards? ↑ Return to Top

If anyone interacts with your character, they can see a more in-depth description of your character, with their Age, Date of Birth, Description. If you use the /card command, it will bring yours up.

Editing details:

  • /card shows your character card, including if you are anonymous, etc.
  • /setdob sets your Date of Birth. You will always be set one year younger. You cannot be younger than 18.
  • /setdescription [description] Allows you to set your character description for your player card. This should be a visual description ONLY. Things a regular player would know. Do not place your backstory in here, as it would be metagaming. If you want a line break in your description, simply type \n\n after your sentence. This can be as long or as short as you wish. AI will read your character card.
  • /setsecret [description] Allows you to set your character’s hidden description on your player card. These are notes for the AIRIS and the DMs to use, these could be things like mentioning that they are a part of a hidden faction, identity requests for the NPCs to treat you a certain way, etc.

Your character’s attributes or skills can also be rolled:

  • Strength is how strong you are, how much you can carry, if you can break something. You easily crush the tomato in your hands.
  • Intelligence is how intelligent you are, what knowledge you know is up to you. You know why a tomato is classified as a fruit.
  • Willpower is how long it takes for you to break when doing something strenuous, your stamina and your resolve. You resist the urge to eat the tomato before cooking it.
  • Agility is how easily you dodge attacks, move around, and balance yourself. You catch a falling tomato without squishing it.
  • Speed is how quick you are on your feet and how you react in split second decisions. You get the tomato to the kitchen before it spoils.
  • Endurance is how long you can keep up with a physical task, how well you survive harsh environments. You spend days in the harsh sun, tending the tomatoes.
  • Personality is how charming and much of a people person you are, good for conversations. You convince people to try your tomato-based salad.
  • Luck is a ‘general’ roll. It is said that everything is slightly affected by luck. You find a perfectly ripe tomato on the side of the road.
  • Perception is a unique stat that is based on the average of your Intelligence, Agility and Luck. These are used when rolling at events or in roleplay to find something. You notice the tomato is slightly overripe before you slice it.
  • Any skill can be individually rolled. For example, block and security may be used in a roll as well. You block the rotten tomato thrown at you!

A breakdown of your unmodified stats is shown on your card.


How do I join a Guild? ↑ Return to Top

Nearly every faction is joinable through the AIRIS System. Approaching a high-ranked (level 4 or over) member of a Guild will allow you to be recruited. You may have to follow certain prerequisites such as skill, reputation, race or even who you already associate with. To progress in a guild you must achieve a certain level of knowledge and reputation before being promoted.

Is your faction not joinable? Write up a bug report!


How do I talk to NPCs? ↑ Return to Top

Like real people! NPCs will respond to any prompt as long as you are looking at them or mention them by name or race. Guards have randomly generated names and will respond to both “Guard” and their new name. Some characters will allow you to interact with them if they have a service.

For example /s Hello friend, how are you? will set the NPC to respond to you with a (( Juib is thinking of a response to ___… ))

  • They may mention your description, your secret description, what you are wearing, but also what is around them, the weather, time of day, etc.
  • Their disposition is factored by many things, initially set by your charisma score, how you have spoken to them, which factions you’re associated with, etc.
  • If you have a high enough disposition with them, you can ask them to follow, stay, etc.
  • If your disposition with them goes too low, they may decide to attack you if you speak with them again.
  • To stop an NPC from listening, say “Stop speaking” for example or the command /stop in range of the NPC. Just be warned, if you arent firm they may refuse to stop yapping.
  • You may ask NPC to move by saying: "move along."
  • Be aware that characters will remember what you have said and what others have said to them. They can also relay information.
  • You can ask for directions, however due to the alpha stage, NPCs are given a generalised pathway to a certain location in the area, but may provide incorrect information.

Lore Synopsis – “Do I need any knowledge of TESIII: Morrowind’s Lore? Can I come in with knowledge only from later games?” ↑ Return to Top

If you haven’t played through Morrowind at least once, we’d recommend (but not require) a playthrough, either vanilla or by using a singleplayer version of the mod list. Most lore between Morrowind, Oblivion and Skyrim are shared, with little retconning. Morrowind is set approximately 200 years in the past in Skyrim, and Oblivion is set approximately a decade after Morrowind. If you have any in-lore questions, you may wish to question an NPC via prompting, a majority of the time they will be able to answer. However, you can’t trust everything written or said as-is. Information is edited, censored or omitted and people can have wildly different opinions on things.

Morrowind is an alien location to a lot of players and may seem intimidating. Much of the lore is peppered into the setting through books, and by NPC conversations and rumours, but are told through an unreliable narrator. To give a brief explanation of the setting:

Setting Synopsis

Morrowind is set on the island of Vvardenfell, a district within the Dunmer province of Morrowind. The island is dominated by the towering Red Mountain, an active volcano at its center. Vvardenfell's society is complex, characterized by a blend of ancient traditions and external influences. The Dunmer are organized into Great Houses, each with its own political and economic interests.

Major Factions

  • House Hlaalu maintains strong relations with the Imperial administration. They focus on commerce, trade, and expanding their influence through diplomacy and economic ventures. They are the most accessible house to Outlanders.
  • House Redoran governs the northwestern region of Morrowind.. They are responsible for defense and military affairs, upholding traditional Dunmer values and protecting their territories.
  • House Telvanni operates with a high degree of autonomy, focusing on arcane research and mastery of magic. They are less involved with Imperial politics, often pursuing their own enigmatic agendas.
  • House Indoril oversees religious and cultural affairs. They are staunch traditionalists, preserving ancient customs and maintaining theocratic governance in their regions. They are deeply intertwined with the Tribunal Temple.
  • House Dres manages vast plantations in the southern Deshaan region, specializing in agriculture and the slave trade. They are conservative and uphold strict societal structures.

Other factions or organisations of dunmer-influence also include:

  • The Morag Tong, a legally sanctioned guild of assassins operating within Morrowind, carrying out writs of execution, which are authorized by the governing authorities. The guild operates openly.
  • The Tribunal Temple holds significant religious authority, venerating a trio of living gods known as the Tribunal: Vivec, Sotha Sil and Amalexia.
  • The Ashlanders are native, nomadic tribes of Vvardenfel who do not follow the Tribunal, but since the days of the First Council and rise of the Great Houses, they have steadily been forced into the poorest and most hostile lands.
  • The Velothi (named such after the prophet Veloth) are Ashlanders who have abandoned nomadic life and settled among the city Dunmer. The Velothi are despised by the Ashlanders, who view them as weak and soft. Meanwhile, the Dunmer look down upon the Velothi as an insignificant underclass.

The presence of the Imperial Empire introduces further cultural and political dynamics, as they seek to integrate Vvardenfell into their expansive domain:

  • The Imperial Legion is responsible for maintaining law and order, protecting Imperial interests, and enforcing Imperial law throughout the province.
  • The Imperial Cult offers spiritual guidance, healing services, and charitable aid to citizens, aiming to integrate Imperial religious practices, known as the Nine Divines, into the local culture.
  • The Fighters Guild operates under Imperial charter and provides mercenary services across Morrowind, offering to eliminate threats and providing protection.
  • The Mages Guild is dedicated to the study and regulation of magical practices. The guild seeks to standardize magical education and set ethical standards among practitioners in Morrowind.
  • The Thieves Guild functions under a loose Imperial sanction. They focus on organized crime and creating a thieves code of conduct. The guild often finds itself at odds with local law enforcement and the rival criminal organization, the Cammora Tong.
  • The East Empire Company holds a monopoly on certain goods, such as ebony and glass, and manages trade operations between Morrowind and other provinces.

Several other factions exist either within the main storyline or through various side quests. Notable factions include:

  • House Dagoth (The Sixth House), Led by Dagoth Ur, this faction seeks to dominate Morrowind and poses a central threat in the game's main narrative.
  • The Dark Brotherhood, a faction of assassins for hire, it operates out of many places around Nirn in service to the nightmother.
  • Camonna Tong is a native Dunmer criminal organization, the Camonna Tong is hostile to Imperial influence and often conflicts with the Thieves Guild, engaging in similar activities such as smuggling and extortion
  • The Twin Lamps, an abolition group and anti-slavery. Twin Lamps isa very secretive organization and cannot be easily joined.

Outside of Vvardenfell factions have been introduced, expanded upon or have additional minor quests due to Tamirel Rebuilt and Project Tamirel.

Lore Crash Course

Additional reading or viewing can be found in these resources. This is entirely optional reading.


What is a Bounty? Or, alternatively – Why are The Guards Attacking Me?!!!! ↑ Return to Top

In The Elder Scrolls III: Morrowind, committing crimes results in bounties. You accrue a bounty any time you get caught committing a crime, bounties are global, so if you commit a crime in Anvil, Guards in Balmora will also react. This is an automatic system which has carried over from singleplayer mode.
Crimes include:

  • Stealing. Bounty is equal to item stolen. This will also force NPCs to turn hostile to you, so run out of the cell before your 1 gold bounty turns into a 1000 gold murder!
  • Trespassing. Entering homes and buildings and being caught inside. (50-100 gold)
  • Sleeping in an Owned Bed. (50-100 gold.)
  • Attacking NPCs (40 Gold. Extra if they are a guard.)
  • Murdering NPCs (1,000 gold, even if they have turned hostile witnessing a crime.)
  • Equipping Guard Uniforms, especially Ordinator Armor. Ordinators will give you a Death Warrant, and immediately attack on sight indefinitely, even if you take off the armor.

If NPCs are attacking you, leave the cell to disengage fighting them as Guards and Hostile NPCs cannot travel cells. Guards will not pursue you if you are under 1000 gold and you can approach them. If your bounty exceeds 5,000 gold, guards will issue a death warrant and attack you on sight, without offering the option to pay the fine. Some guards (such as tribal guards) will immediately issue death warrants if any crime is committed in front of them.

Occasionally, due to game bugs, guards may remain hostile to you or even attack you if pursuing another player, if a player commits a crime in your location. They may also cause your bounty to rack up as they consider you an accessory to a crime. Waiting for a cell reset, or for the pursued player to leave will calm the guards down.

If you gain a bounty without committing any crime, ensure your bounty is cleared by speaking to the Thieves Guild so they may clear your name… for a price.


How Can I Buy a House, or Make a Camp? ↑ Return to Top

Making a house in Silt Strider is easy, many houses are bought by players with gold and are available in many cities and locations. You can request any interior cell to be purchasable. When you purchase a house it is yours indefinitely and can be locked. Any item inside of player housing cannot be interacted with, cannot be picked up or stolen (keep this in mind if you have any books you want people to read!)

Having a home comes with secure and permanent storage, it can be quite expensive for larger or more desired places, but is a one time purchase (There is no rent system). You can see all available houses in the /home tab or, if you have found an interior cell you quite like, you can request it home in Home Requests.

Alternatively, making camps in the world is completely plausible, you can decide to claim your own piece of heaven in any location, including inside any interior cell as long as it’s not obtrusive, be warned any item placed in the world can be picked up and locked containers can be picked at any time.

If you wish to secure your base, you can purchase a Shop Permit (/shop buypermit; plus 1500 gold) and set the ‘shop’ in the cell and set each time to the price of 0 to make them non-interactable to other players.

Be aware if you are collaboratively building with someone you cannot edit another player’s placed furniture even if you own the cell.


NPC Interactions – “How Should I Treat NPCS?” ↑ Return to Top

Treat NPCs as their own unique characters, as if they are also living and breathing, albeit forced to stand in the same locations forever. This is known as Value of Life. These characters are listening and responding to people, so keep in-character!

Players will usually only involve NPCs if they are applicable to the scene such as requesting a drink to a bartender, or searching for information by speaking to a bystander. If there is a NPC guard around, always assume that they are watching you and you should not commit crimes out in the open.

Occasionally, due to Morrowind not being for Multiplayer, NPCS may turn hostile or be killed due to quests, low relationships, etc. If an NPC is killed, try not to imply that the particular NPC has died, as it breaks continuity and immersional roleplay of others. In a few hours they will respawn. If you see a dead NPC, please remove the body and treat it as either a disappearance of the NPC, being wounded and being tended to by others or as an unimportant/unnamed NPC that was attacked instead. These methods keep the narrative flowing smoothly while minimizing disruption to the roleplay.

With the AIRIS system (The AI NPC system), they can respond to your roleplay if a part of their name is mentioned in an emote, scene or words.


Roleplay Suggestions – “What Are Some Tips and Suggestions For Roleplay?” ↑ Return to Top

  • Being a roleplayer means contributing positively to the shared storytelling experience, collaborative storytelling is key, so work with other players to build dynamic plots, lift them up and engage with their scenarios. Just say “yes, and!” and “No, but!”
  • Other players value those who help create a rich narrative, developing their characters through challenges, relationships, and internal conflicts, whilst respecting others' boundaries is just equally important, as it ensures a safe and welcoming environment for everyone involved.
  • Use detailed descriptions, showing actions, emotions, and sensory details.
  • Fair play and inclusivity are essential–avoid godmodding or metagaming and share the ‘spotlight’ with others. Lift other players.
  • Flexibility in adapting to unexpected twists keeps the story exciting, while good OOC communication helps resolve issues and ensures everyone is aligned. By embodying these principles, you can create enjoyable, immersive, and collaborative stories.
  • Counterplay and collaborative storytelling is necessary to successful roleplay. When interacting with other characters and if the situation makes sense, let your guard down and let it happen. Be tricked, be lured, be mugged, have your ring stolen, play a game of checkers with a cheat, whatever! While you might experience a small loss for your character, this might be a big win for another!
  • If you do something, allow some sort of ability to follow up, such as a clue or lead. If needed, the admin/DM will assist in making scenes for you.

Player vs Player – “How do I PvP?” ↑ Return to Top

We're currently updating the PVP system. This is a work in progress. If someone PVPs you without your permission or is griefing you, report it.


How are we treating certain sensitive topics already found in-game? (eg; slavery, racism, sexual content?) ↑ Return to Top

Themes like slavery, sexual content and racism are present in Morrowind’s lore. We accept that the themes are there and are a part of the settings canonically, but they are not justification to act out these themes without proper respect and care. Silt Strider accurately reflects these themes as a part of the lore that cannot, and should not, be ignored.

These darker elements, such as the treatment of Khajiit and Argonians by the Dunmer, reflect a complex cultural and societal dynamic that even today we are impacted by just as they did 20 years ago. When addressing these topics, it’s important to focus on the characters and society, rather than glorifying or trivializing these important themes.

Character dynamics or relationships involving slavery, whether as a slave, slaver, etc. are handled with consent from all involved players beforehand, and other players should always assume that they are doing so with their explicit consent from one another. It is always the players choice. Making threatening remarks about enslaving other characters, or attempting to break slaves out of service by removing their cuffs may not be well-received by many players or characters.

Making companion NPCS as slaves is allowed.

Fantasy Racism can take many forms, but it's always been a metaphor designed to demonstrate the real horrors of racism, a shortcoming or flaw of the character, and should be treated with respect. It should not mirror or endorse real-world discrimination, but instead serve as a tool for personal growth or conflict resolution within the narrative. Use your wording carefully and without double-meaning. Remember that Silt Strider contains players of all walks of life, creeds and ethnicities.

If mature themes, such as sexual content, players should consent during all steps, and ensure that they fade to black before any sexual content is played out. Erotic Roleplay isn’t allowed on the server.

For all these themes, clear communication and mutual respect are crucial to ensuring that players understand these elements are part of storytelling, not a reflection of a player's real-life beliefs.

What are some things I should consider when RP? ↑ Return to Top

To ensure a positive and enjoyable roleplaying experience, there are certain behaviors to keep in check. By avoiding these pitfalls, you'll help maintain a healthy and enjoyable environment for everyone.

  1. Use conventional English: Avoid using internet speech and abbreviations (e.g., "lol," "tbh," "imho"), using correct grammar and trying to stay within character. This also includes how you speak to AI as they will react accordingly.
  2. Avoid Godmodding: This involves taking control of another player's character without permission, or making yours invincible. Avoid unrealistic actions like dodging every attack, or knowing everything. Give others agency and use dice rolls or OOC communication to resolve disputes.
  3. Don’t Random Death Match (RDMing): Randomly going up to someone with little or no interaction and killing them on the spot.
  4. Don’t Metagame information your character would not know: Don't have your character act on knowledge they shouldn't possess–information that only you, the player, know. This breaks immersion and makes the experience unfair. This also includes being in voice chats and discussing decisive actions in RP.
  5. Avoid Powergaming: Forcing outcomes on others without allowing them to respond or participate, like declaring a character dead when he is knocked out. Allow your fellow roleplayers to have input in the outcomes.
  6. Do not claim someone is dead without their permission: When a character is defeated in battle, the successor or a viewer claims that they are dead, or forces a killing blow on a player when they are unable to realistically respond. If a player is defeated, allow the defeated to define their injuries or severity, and try not to interfere with any rescue attempts.
  7. Avoid breaking IC/OOC Boundaries: Keep your character's actions separate from your own. If your character dislikes another, it shouldn't translate into OOC hostility. This can also be asking personal questions, attempting to contact them off server, etc.
  8. No ERP (Erotic Roleplay): Silt Strider does not allow ERP on the server. If you are pursuing a relationship with a character, be clear to get their consent first and do not play out sexual scenes.
  9. Disrespecting other players is not to be tolerated: Be polite and considerate. Negative attitudes or aggressive behavior can create a toxic environment and can make others uncomfortable.
  10. Do not retcon without valid reason: While retconning can help maintain continuity and fix issues, it should be used sparingly to avoid confusion or disrupting the immersion for other players.
  11. Keep the story going: Suspending disbelief is the act of accepting and immersing in the fictional elements of a story, even if they defy logic or reality, to enjoy the narrative fully. Suspend disbelief and stay immersed in the roleplay, allowing the narrative to flow naturally without breaking character or questioning the fictional elements.
  12. Stay within the Lore: The lore and world-building in the roleplay setting should be respected. While creativity is encouraged, staying true to the established setting ensures a cohesive and immersive experience for all.

Roleplay Terminology / Expressions: ↑ Return to Top

  • IC (In-Character): Refers to actions, dialogue, or events that happen in the context of the roleplay world, as experienced by the characters.
  • OOC (Out-Of-Character): Refers to communication or actions that occur outside the roleplay world, involving the players rather than their characters.
  • Dungeon Master: The person responsible for managing the story, environment, and NPCs in a roleplay scene, guiding players through the narrative.
  • Emote: Descriptive text that details a character’s actions or emotions, often used to enrich the storytelling experience.
  • Scene: A segment of roleplay focusing on a specific event or interaction between characters, often self-contained but contributing to the larger story. A scene may also be an environmental message posted by any player.
  • Session: A continuous period of time in which a group gathers to play a specific event or attached scenes, often many scenes.
  • Event: A Session that has a Dungeon Master running or supporting a Session with a clear start, middle and end.
  • Campaign: A multi-session roleplay event, with a continuing plotline. Usually runs for more than a week.
  • Theatre of the Mind: A where settings, actions, and events take place in the imagination of the participants, instead of relying on animations, specific props or visual aids, players and game masters (or moderators) describe the scenes, and the players visualize them.
  • RP Check / RP Checking: Asking detailed information about a certain subject, often used to gauge how experienced a roleplayer is in that subject. If extensively used it can negatively degrade a character’s authenticity by pointing out flaws, lack of information, etc.
  • Metagaming: Using knowledge gained out-of-character to influence in-character actions, which can disrupt the roleplay experience.
  • Metainformation / Metainfo: Information derived from OOC information, such as event information, something spoken out of character, etc.
  • “Meta”: Often said OOCly if a player has said or shown something that could only be derived from metainformation, usually something the character should not know. (eg: “Meta, ignore please.”)
  • KoS (Kill on Sight): Attacking and killing another player’s character immediately upon seeing them, without any prior interaction. KoS is discouraged as it bypasses the collaborative storytelling process and can disrupt the experience.
  • RDMing (Random Deathmatching/Ganking): Killing or attacking other players' characters without any roleplay context, reason, or buildup . RDMing is frowned upon in roleplay settings because it disregards the roleplay etiquette and immersion.
  • Value of Life: Taking in account that players and NPCs believe that they are alive and should take risks appropriately. (eg: Your character decides to throw an NPC into a clearly deadly pitfall trap 'to disable the trap' disregarding their value of life.)
  • Muling: Using alts or friends to carry or store items, often to transfer wealth or resources between shared characters. Muling is considered against the rules.
  • Godmodding: Controlling another player’s character without their consent, or making one’s own character overpowered, often leading to unfair interactions.
  • Powergaming: Forcing actions upon another character or making a character unrealistically powerful, often to ensure victory in any situation.
  • Scene: A self-contained and focused moment, or series of actions. Scenes can range from casual conversations to dramatic confrontations, helping to advance the narrative or develop characters within the roleplay.
  • Server Canon: The story, events, and characters of what has happened on the server, but not in the actual game, which other roleplayers often adheres to or builds upon.
  • IC Consequences: A principle where characters must face realistic consequences for their in-character actions, enhancing the sense of immersion and fairness.
  • IC =/= OOC: Shorthand of “In Character doesn’t equal Out Of Character Beliefs.” In-Character Actions do not pertain to the player's OOC belief, opinions or actions.
  • Time Skip: A narrative tool where a certain period is skipped over in the roleplay, advancing the story to a later time. Be it days, months or years.
  • Handwaving or Waving: Skipping Roleplay or an incident with both players agreeing to resolve the issue outside of roleplay and to plan OOCly.
  • Retcon (Retroactive Continuity): Changing or removing previously established events in the story to correct inconsistencies or to improve the narrative. Retcons can disrupt roleplay.
  • “Void”: Retract what the character has most recently said In-Character. This might be a mistake, input, etc.